Xbox internal leadership announced a major round of organizational shifts on September 22, placing Obsidian under Bethesda in an executive reporting realignment. Bethesda president Jill Braff circulated an internal memo to assure staff that the California-based studio will preserve its creative identity and operational autonomy. CEO Feargus Urquhart will continue directing Obsidian while collaborating with Bethesda on an upcoming Fallout project [1].
Obsidian Under Bethesda Retains Studio Leadership
Bethesda president Jill Braff addressed employees across publishing, business, and production teams after an internal briefing from Microsoft gaming executive Matt Booty. Writing in a companywide email obtained by IGN and Aftermath, Braff emphasized her six years of working with Urquhart while praising Obsidian’s extraordinary creative talent and deep industry expertise. Matt Booty issued the memo. Braff clarified that shifting the reporting structure represents the primary administrative change rather than an operational overhaul or a creative redirection [2].
Urquhart and the existing Obsidian leadership team will maintain direct oversight of studio operations while reporting directly to Braff. Bethesda Game Studios will continue leading the Fallout franchise. Braff explained that placing Obsidian under Bethesda supports the franchise-led model Microsoft has been strengthening across its portfolio while keeping accountability for both the studio and the property clear [1].
Braff explicitly reassured staff that Bethesda is not resetting existing roadmaps or demanding that teams abandon their current priorities. ‘To be clear, we’re not resetting our roadmap or asking teams to change what they’re focused on,’ Braff wrote in the memo. She added that executive leadership will take time to understand how teams can best support one another, and where closer partnership can benefit players and fans as development advances [2].

Why the Obsidian Bethesda Move Focuses on Fallout
A central justification for placing Obsidian under Bethesda involves coordinating production on an unannounced collaborative Fallout title [1]. The two studios previously collaborated on Fallout: New Vegas, which debuted sixteen years ago to widespread acclaim among dedicated role-playing fans [3]. Fallout 5 remains distant. Bethesda recently announced official remasters for both Fallout 3 and Fallout: New Vegas while confirming that the next numbered entry remains a long-range destination [4].
Braff stated in her email that both studios will build upon their longstanding relationship and the early work already underway on a new Fallout project [1]. According to reporting from Aftermath and GamesRadar, this collaborative production became official only after Microsoft intervened to cancel an in-development Avowed sequel at Obsidian, directing available development personnel toward the Fallout franchise instead. The collaborative initiative revived a creative partnership that had remained dormant for over a decade after the studios concluded their initial wasteland project. Earlier production efforts on an alternative Fallout role-playing game had previously been canceled by Bethesda management, according to comments from an ex-studio lead at Obsidian [3].
Bethesda Game Studios is simultaneously dedicating its primary internal development resources toward the production of The Elder Scrolls 6 [4]. Establishing a franchise-led structure allows Bethesda to oversee brand consistency while Obsidian handles technical execution on the shared wasteland project. Braff emphasized that this arrangement strengthens franchise coordination while keeping accountability for both the studio and the property clear [1].

Avowed Sequel Cancellation and Revised Studio Roadmap
Over the past ten years, Obsidian established a reputation for building unique original intellectual properties across diverse genres. The studio created The Outer Worlds as a satirical science-fiction adventure, launched Grounded as an innovative backyard survival title, and produced Pentiment as a narrative historical mystery, in addition to developing Avowed within the fantasy universe of Pillars of Eternity [3]. Avowed 2 was shelved [1]. Multiple prospective projects were canceled when Microsoft initiated an internal corporate reset in July after commercial returns on Avowed and The Outer Worlds 2 fell short of initial executive expectations [4]. A small skeleton crew remained assigned before developers transitioned toward Fallout production [1].
Operating Obsidian under Bethesda raises practical questions about future creative autonomy: will the California studio ever return to original intellectual properties, or will its creative staff remain permanently assigned to Bethesda franchises [1]? While developers had enjoyed substantial freedom to originate independent concepts under Xbox Game Studios, corporate priorities have shifted toward major commercial brands [3]. Braff maintained that Obsidian’s creative talent and deep industry expertise will remain preserved under the new leadership structure [1].
Obsidian continues co-developing Grounded 2 with partner studio Eidos Montreal. The sequel is currently playable in early access on Xbox Series X/S, PlayStation 5, and PC platforms [4]. The cooperative survival title advances even as Microsoft plans new Xbox layoffs amid studio consolidation across first-party publishing divisions [2].

Industry Reactions to Obsidian Bethesda Restructuring
Douse called the shift jarring. Larian Studios publishing lead Michael ‘Cromwelp’ Douse voiced sharp skepticism regarding the merger [3].
Douse elaborated on the psychological toll for developers who previously operated with independent creative agency. ‘I can’t imagine what it must feel like to have independent agency and then, suddenly enough, find yourself working under a competitor,’ Douse wrote in a public post. ‘I can’t imagine that feels great,’ he added regarding the sudden organizational shift. Industry concern deepened following reports that twenty-five percent of Obsidian’s studio workforce was laid off as part of the corporate transition [3].
GamesRadar highlighted structural parallels between this transition and earlier restructuring patterns seen across publishers like Activision and Ubisoft. Over consecutive hardware cycles, those corporations gradually repurposed celebrated internal creative teams into supplementary support houses for massive franchises such as Call of Duty and Assassin’s Creed. Whether Obsidian under Bethesda avoids becoming a permanent support studio for Fallout depends on executive willingness to protect distinct studio autonomy [3].

Broader Xbox Studio Consolidations and Layoffs
The consolidation of Obsidian under Bethesda unfolded amid broader cutbacks announced across Xbox on September 22. Microsoft confirmed 268 job cuts. The company also proposed the complete closure of Hellblade developer Ninja Theory as part of its ongoing operational consolidation. The proposal marked another sharp reduction in Microsoft’s European studio footprint [2].
In another unprecedented reorganization move, Microsoft transferred storied UK developer Rare and full management over the Halo franchise to Activision. Rare moved to Activision [2]. Meanwhile, Halo Studios was stripped of independent project ownership and relegated to supporting existing titles [4]. The sweeping changes illustrate how Microsoft is centralizing its largest commercial properties under massive publishing divisions while reducing independent studio autonomy [2].
GamingBolt reported that Microsoft is currently approximately three-quarters of the way through a sweeping fiscal reorganization. While the corporation began the current restructuring cycle with 1,600 layoffs, an additional 1,600 job cuts are scheduled to follow before the fiscal year concludes. Operating Obsidian under Bethesda takes place against this backdrop of widespread workforce reductions across Xbox divisions [4]. Braff concluded her employee message by welcoming Urquhart and his team, promising to share further details on their joint Fallout project in the months ahead [2]. As the studio navigates its new reporting chain under Bethesda, developers remain focused on preserving the storytelling heritage that defined two decades of independent development [1].
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- ONLINE NEWS Blake, V. (2026, September 23). Bethesda boss confirms Obsidian will remain a “distinct” team. GamesIndustry.biz. [Article Link]
- ONLINE NEWS Bailey, D. (2026, September 23). Obsidian will keep its “creative identity” under Bethesda, Fallout and Elder Scrolls boss says in leaked memo. GamesRadar+. [Article Link]
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