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The GTA 6 Research Trips Took Rockstar Through Florida

Rockstar Games head of development Aaron Garbut revealed how developers traveled through Florida with local gang members and police officers to conduct GTA 6 research.
Lucia and Jason riding a motorcycle together outdoors from Grand Theft Auto VI trailer

Rockstar Games developers met with local police officers and gang members to complete fieldwork for GTA 6 research ahead of the game’s release. Head of development Aaron Garbut detailed the process in an interview with LOVE Magazine, explaining how small scout trips through Florida gradually grew into broader journeys for the studio [1]. The developers drove through coastal towns and flew above remote wetlands, documenting everyday community life to shape the upcoming setting, character dialogue, and in-game radio broadcasts [3].

Early GTA 6 Research in Florida

The project started with a small group of developers exploring the state by car before larger teams joined the effort to gather ideas across southern towns [2]. Garbut explained that every major project at the studio begins with road trips where developers talk through ideas while learning about unfamiliar places. Driving from Miami through neighboring towns and down the Florida Keys to Key West gave the creative leads space to build their first plans [1].

Garbut took a camera and a phone to document every notable stop along the highway [3]. Traveling together for days on end allowed the designers to absorb the atmosphere of the southern peninsula firsthand, turning long highway drives into productive creative discussions about the game. “Every game we make starts with research trips,” Garbut said about the opening phase of production [1]. He described driving together as one of the best parts of the whole project because colleagues had room to talk through what they wanted to build.

Fieldwork went far beyond standard highway driving as the team sought unusual vantage points over remote terrain [2]. Developers took an aircraft across the Everglades, skimming close above coastal waterways and mangrove channels before circling back toward the mainland coast [3]. Later that evening, the aircraft hovered above a stadium during a live concert where Beyoncé was performing, drawing curious looks from people gathered on the ground below. “I think we made the local news that day,” Garbut said while recalling the aerial survey [2].

Promotional GTA 6 research image showing protagonist Jason facing police officers in Vice City.
Promotional artwork depicts protagonist Jason confronting law enforcement officers. (Credit: IGN)

Scary Encounters With Gangs and Police

Rockstar wanted to understand local communities by talking directly with the people who live in them every day [2]. The developers spent time with police officers on patrol and arranged meetings with gang members in different neighborhoods to see how local residents navigate daily life. While the guides who showed them around were warm and welcoming, the reality of the streets exposed the crew to genuine danger during these visits [3]. Some of the personal histories shared during those encounters revealed a darker side of Florida.

Garbut acknowledged that spending time in unfamiliar neighborhoods brought mixed feelings because the surrounding environment could turn threatening without warning [2]. “We travel around with cops and with gang members,” Garbut said, noting that while “everyone is lovely,” certain encounters proved equally scary during their travels through local Florida neighborhoods [1]. He explained that although their hosts treated them with great kindness, the underlying stories and neighborhood details could still be terrifying for developers stepping outside comfortable resort hotels. The creative team accepted those risks because building a believable virtual world with authentic depth needs meeting genuine residents on their own home turf rather than relying on secondhand accounts [3].

The contrast between luxury and hardship in Miami became a central theme for the team during their field observations [1]. Garbut observed that the city displays extreme wealth right next to deep poverty, pairing excess and ambition with everyday street hustles in ways that surprised the visiting developers. “Miami itself is really those extremes — lovely people, incredible wealth, incredible poverty, excess, craziness, the hustle, and showing it all off,” Garbut said [3]. Gathering those real experiences helped the studio reproduce that cultural tension in GTA 6 research.

Screenshot of wildlife in the wetlands representing rural Leonida inspired by the Everglades.
A wildlife scene showcases the natural wetland environments inspired by field trips across the Florida Everglades. (Credit: Dexerto)

How Contrasting Realities Shape Leonida

The real geography of Florida serves as the foundation for the fictional state of Leonida and the return to Vice City. Rockstar built the map well beyond the city borders, incorporating rural wetlands, small coastal villages, and distant island chains that give players diverse terrain to explore on foot. The geographic scale is so vast that the main storyline won’t visit every single region on the map, and large stretches of wilderness remain open for curious players [2].

Environmental details from the research trips influence subtle background systems in the virtual world. Pedestrians dress differently depending on whether they walk through wealthy beach districts, rural backwaters, or industrial strips to mirror the fashion habits developers noticed during their scouting trips. The environmental team also studied shifting weather patterns to reproduce coastal storms, as seen in earlier reports where Rockstar confirms that weather simulations modeled after Florida storms will shape dynamic atmospheric conditions across the map [1]. These varied elements work together to make each district feel different from its neighbors.

Despite the focus on regional realism, players won’t find every real-world Florida landmark replicated inside Leonida. Garbut said that theme parks like Disney Park and Universal Studios won’t appear in the finished title. The studio prefers crafting its own fictional attractions that serve the game’s satirical goals rather than building carbon copies of tourist destinations that might conflict with the story’s irreverent tone. Keeping branded amusement resorts out of the world gives the writers complete freedom to mock local entertainment culture [1].

Promotional visual of female characters performing behind microphones for an in-game music project.
Female characters perform behind microphones reflecting the dynamic music and radio productions planned for the setting. (Credit: Dexerto)

The interview in LOVE Magazine also touched on the game’s narrative tone and its dual protagonists, Jason and Lucia. While the profile centered on the dynamic between the two criminal partners, it offered valuable perspective on the studio’s wider storytelling philosophy as development nears completion next month. Modern game production takes many years to complete, which makes referencing short-lived internet memes risky. Writing jokes around viral online videos often causes a story to feel outdated before it even reaches store shelves when internet humor loses its punch over time [3].

Rockstar consciously chose to steer clear of fleeting viral trends, learning from other franchises like Borderlands where quick pop-culture gags lost their humor over time. Instead of copying social media trends that vanish in weeks, the writers centered their satire on conspiracy theories, cultural vanity, and “the strange ways people react to events.” Grounding the humor in human behavior keeps comedic dialogue sharp and relevant years after early writing sessions conclude so the jokes can withstand long development cycles [3].

By observing real citizens during their travels, developers gathered authentic mannerisms that inform how background characters behave during unusual moments [2]. The creative team listened to everyday arguments, roadside chatter, and casual gossip in shops and diners, taking note of speech cadences that define different parts of Florida. Those natural interactions helped the animators and voice directors craft reactions that feel true to human nature. Players will encounter these subtle behavioral quirks during pedestrian interactions in Vice City [3].

Promotional graphic presenting the official Grand Theft Auto 6 title branding.
Rockstar title presentation for Grand Theft Auto 6 ahead of its scheduled release. (Credit: Dexerto)

Rockstar GTA 6 Research Shapes In-Game Radio

The field recordings and cultural notes gathered during the trips feed directly into the game’s audio landscape [3]. Background research informs not only street dialogue but also the fictional radio broadcasts, commercial adverts, and talk shows heard inside vehicles as players drive through the sunny open world. Rockstar doesn’t treat secondary audio as background filler, instead using radio stations to expand world lore and satirize regional media. Every radio commercial and news bulletin draws on the bizarre encounters developers documented while exploring southern Florida, turning real regional quirks into satirical broadcasts for in-game stations [2].

Music helps establish the regional atmosphere, with the studio preparing a dynamic score and a physical release for the official soundtrack [1]. The team designed the in-game radio network as an evolving platform that highlights original songs and many musical genres to capture the variety of sounds heard across southern cities. Meanwhile, marketing for the game has already crossed into real sports culture. Local basketball franchise the Miami Heat announced a special match where the team will wear custom Grand Theft Auto 6 uniforms in a themed arena [3].

Years of field preparation show how much effort Rockstar invests into building believable virtual environments for players to explore for hundreds of hours across massive open-world settings. Grand Theft Auto 6 launches on November 19th for PS5 and Xbox Series X/S. Fans eager to experience the results of this GTA 6 research won’t have to wait much longer before exploring the streets of Vice City and the sunny wilderness of Leonida [1].

Sources
  1. ONLINE NEWS Sinha, R. (2026, October 5). GTA 6 Team Traveled With “Cops and Gang Members” to Research Florida: “Everyone is Lovely.” GamingBolt. [Article Link]
  2. ONLINE NEWS Patterson, C. (2026, October 5). Rockstar Joined Gang Members and Cops for GTA 6 Research Trips in Florida. Dexerto. [Article Link]
  3. ONLINE NEWS McKeand, K. (2026, October 5). ‘The Details Could Be Terrifying’ — Rockstar Traveled Across Florida With Gang Members and Cops for GTA 6 Research. IGN. [Article Link]

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