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Ex-Nintendo Leads Call Majora’s Mask Remake Inevitable

Former Nintendo marketing leads Kit Ellis and Krysta Yang believe a Majora’s Mask remake is a foregone conclusion following the successful Switch 2 launch of Ocarina of Time.
Young Link aiming a slingshot with Skull Kid wearing Majora's Mask in the background

Former Nintendo of America marketing lead Kit Ellis and PR lead Krysta Yang said a majora’s mask remake is a foregone conclusion following the arrival of Ocarina of Time on Nintendo Switch 2. On the Kit & Krysta Podcast, the former Nintendo leads argued that Nintendo has already built the necessary foundations to rebuild the classic adventure on modern hardware. Launch reports from GamesRadar+ reporter Kaan Serin show that Ocarina of Time sold over 5 million copies in its first four days on Nintendo Switch 2 [2]. Leaker reports from Shepshal Nick suggest no remake is in production today, but Ellis and Yang believe shared development assets make a return to Termina sensible for Nintendo [1].

Majora’s Mask Remake Arguments from Former Leads

During the podcast broadcast, Krysta Yang said Nintendo rarely leaves freshly built production assets idle when planning future Zelda releases for Nintendo Switch 2 [2]. “I still think yes,” Yang said. “They couldn’t have been on the fence because they probably already started making it. I don’t see why you wouldn’t” [1].

Kit Ellis agreed with that broad point, but he added that Nintendo fans might need patience before an official announcement surfaces from Kyoto [1]. “It may not be the next game,” Ellis said when discussing how Nintendo organizes its production calendar [2]. “It may not be in the next one to two years, but so much of the foundational work has been done, and it’s the same work that let them make the original Majora’s Mask very quickly after the original Ocarina on Nintendo 64. The ceiling has not yet been realized on Majora’s Mask” [1]. Ellis pointed out that because core systems run on Nintendo Switch 2, bringing Termina back takes far less effort than building a brand new game [2].

Ellis and Yang based their conclusions on personal experience rather than secret leaks [1]. They spent years directing marketing and PR campaigns at Nintendo of America, giving them direct insight into how executive managers schedule major releases. “It just doesn’t make sense for them not to do it,” Yang said to GamesRadar+ [2].

Promotional artwork for the majora's mask remake.
Promotional artwork for The Legend of Zelda: Majora’s Mask published with coverage of future remake prospects. (Credit: GamesRadar+)

Asset Reuse from Ocarina of Time

Past precedent from the Nintendo 64 era provides the main argument for rebuilding the adventure on Nintendo Switch 2 [1]. When Nintendo developed the original Majora’s Mask, the team finished the game in less than two years because developers reused character models, textures, and engine systems built for Ocarina of Time in 1998 [2]. Reusing core mechanics let Nintendo designers craft an inventive adventure with complex three-day time cycles without having to build basic gameplay systems from scratch [1]. Because the latest remake refreshed those same character rigs and environments, Nintendo has the exact same shortcut available today on Nintendo Switch 2 [2].

A similar pattern occurred during the Nintendo 3DS generation. Ocarina of Time 3D launched in 2011, and Majora’s Mask 3D arrived four years later in 2015. While that handheld gap took four years, both releases relied on shared tech developed by Nintendo [1].

The recent remake refreshed the kingdom with updated character art and environmental lighting, as seen in visual updates to Hyrule [2]. These graphical assets can transfer into the parallel setting of Termina, saving Nintendo artists and engine programmers many months of labor [1]. Reusing established models avoids redundant work while keeping visual standards consistent between both games. GamesRadar+ writer Kaan Serin, who covers fantasy RPGs, noted that 2026 development cycles are long, making such shared foundations unusually valuable [2].

Production Rumors and Conflicting Leaks

The perspective shared by former staff contrasts with recent claims circulating among gaming leakers. Earlier in the week, online leaker Shepshal Nick stated that a remake is not in “any form of production” right now. The report from Nick dampened hopes for an immediate follow-up announcement from Nintendo [1].

The gap between active programming and conceptual planning helps explain why both accounts can exist without directly contradicting each other. The recent Ocarina of Time remake was developed by Nintendo’s in-house Zelda team. If that central development group jumped straight into another full remake, ongoing production on the next mainline Zelda adventure would face long delays [1]. Nintendo must balance interest in remakes with the demand for wholly new adventures [2]. Even if staff have not begun coding assets today, conceptual planning and schedule mapping could still be underway inside Nintendo offices [1].

Kit Ellis and Krysta Yang discuss Zelda on their podcast.
Kit Ellis and Krysta Yang discuss the future of Zelda games following Ocarina of Time on Switch 2. (Credit: Kit & Krysta)

Nintendo has not issued any public response to the comments made by Shepshal Nick, nor has the company confirmed whether any Zelda remakes are currently planned for Nintendo Switch 2 hardware [2]. Kyoto executives rarely comment on online rumors. Until Nintendo speaks, reports about Termina remain speculation among players and industry commentators [1].

Switch 2 Sales and Annual Release Schedules

Sales figures often guide whether Nintendo greenlights companion releases, and the new launch performed strongly at retail. The Legend of Zelda: Ocarina of Time debuted on Nintendo Switch 2 on November 5, 2026, selling more than 5 million copies worldwide in its first four days. These launch sales prove player interest stays high [2].

Reviews for the Nintendo Switch 2 release matched the huge retail response across tracking platforms. The game earned a Top Critic Average of 95/100 on OpenCritic, with 99% of reviewers recommending the title to audiences. The ESRB rated the game Everyone 10+ for animated blood and fantasy violence [1]. High review scores give Nintendo little reason to abandon the engine it spent years crafting [2].

Child Link from the Ocarina of Time remake in front of the Majora's Mask moon.
Artwork depicting Child Link in front of the Majora’s Mask moon. (Credit: TheGamer)

Ellis and Yang suggested that Nintendo leadership might want a Zelda release every single calendar year by rotating between several distinct game formats [1]. Under that proposed schedule, Nintendo could alternate between top-down 2D titles, new 3D games, and remakes [2]. This release pattern matches Capcom’s strategy for the Resident Evil franchise, where remakes fill the quiet calendar gaps between brand new numbered entries. A remake of Majora’s Mask would give Nintendo a reliable game to publish while fans wait for the next generation of original Zelda adventures. TheGamer writer James Lucas noted that fans have also called for a Twilight Princess port [1].

Majora’s Mask Remake Timing on Switch 2

If Nintendo greenlights a majora’s mask remake on Nintendo Switch 2, the production timeline will depend heavily on whether the in-house Zelda team must first finish a brand new mainline adventure. Ellis expects a wait of several years [1]. Releasing two major Zelda remakes in back-to-back years would clutter store shelves and hurt sales momentum for both games [2].

Nintendo has previously told investors that it plans to pursue more remakes in the years ahead [1]. With the technical framework of Ocarina of Time already running on Nintendo Switch 2, adapting Majora’s Mask would require fewer resources than starting a new project from a blank screen [2]. “The ceiling has not yet been realized on Majora’s Mask,” Ellis said to podcast listeners, suggesting that modern hardware power could expand the creative ideas behind the classic three-day cycle. Such possibilities give Nintendo designers strong reasons to revisit Termina [1].

While players must wait for official confirmation from Nintendo, the combination of strong early sales, reusable assets, and vocal support from ex-staff keeps the conversation alive [2]. The discussion confirms that interest in a majora’s mask remake stays strong across the gaming community as the Nintendo Switch 2 generation begins [1].

Sources
  1. ONLINE NEWS Lucas, J. (2026, November 14). Don’t Rule Out The Majora’s Mask Remake Just Yet. TheGamer. [Article Link]
  2. ONLINE NEWS Serin, K. (2026, November 14). The Legend of Zelda: Majora’s Mask remake is “a foregone conclusion” after Ocarina of Time, ex-Nintendo marketing leads say. GamesRadar+. [Article Link]
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