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Sony Expands PS5 QSSR to Spider-Man 2 and Five More Games

Sony has announced the expansion of its PS5 QSSR upscaling technology to six titles, rolling out updates for Marvel’s Spider-Man 2, Control Resonant, and ARC Raiders.
Spider-Man swinging dynamically across the city skyline with towering skyscrapers in the background.

Sony announced on November 13 that it is expanding its PS5 QSSR upscaling feature to six PlayStation 5 games, giving standard hardware cleaner edges and improved image stability through post-launch patches [1]. The rollout brings machine learning upscaling to major releases such as Marvel’s Spider-Man 2, Control Resonant, ARC Raiders, and No Man’s Sky. Third-party teams are now shipping game updates that tap directly into the lightweight upscaler. Insomniac Games released its patch on day one, and other studios plan to deliver updates before year’s end [5].

Spider-Man 2 Receives Live Patch

Insomniac Games became the first studio to deploy the update, making QSSR available to players in Marvel’s Spider-Man 2 on November 13 [4]. The studio had already tested the upscaling pipeline while building Marvel’s Wolverine. Head of Technology Mike Fitzgerald said: “Having seen great results integrating QSSR in Marvel’s Wolverine, our team decided to bring it to Marvel’s Spider-Man 2 as well, in an update that’s live now!” Both Fidelity and Performance modes support the upscaler, allowing players to swing through the New York skyline with sharper geometric details and less visual noise during fast motion [1].

The update targets high-speed traversal across Manhattan, where traditional temporal upscalers often struggle to keep distant skyscrapers, railings, and power lines clean. Performance mode maintains a smooth frame rate while relying on the algorithm to resolve sub-pixel details that previously looked soft [2]. Insomniac Games confirmed that the upgrade applies to the base PlayStation 5 without hardware changes. Sony previously introduced PS5 AI upscaling to base consoles via QSSR, giving players their first chance to test PS5 QSSR in an open world.

Because the patch is live now, players download it through the PlayStation Network [4]. The option integrates directly into the visual settings menu with standard display choices. Side-by-side video comparisons published by Sony show reduced shimmering on building facades during quick camera turns [1]. It delivers sixty frames per second.

Video thumbnail showcasing Control Resonant with Quick Spectral Super Resolution.
Sony comparison showcase for Control Resonant running on PlayStation 5. (Credit: PlayStation)

How PS5 QSSR Enhances Image Quality

Quick Spectral Super Resolution runs on machine learning algorithms developed under Project Amethyst, an ongoing graphics partnership between Sony and AMD [5]. Sony originally designed PlayStation Spectral Super Resolution for the more capable PS5 Pro, but the company found that the computational demands of that setup were too heavy for the base PS5 hardware. Daniel Craig, principal engineer for graphics research and development at Sony Interactive Entertainment, said the team created a hand-tuned version specifically tailored to the processing budget of the standard machine [2]. The lightweight model shares an interface with PSSR, helping studios adopt it without rewriting their rendering code [1].

In practical terms, the algorithm takes a lower-resolution source frame and reconstructs missing pixel data by evaluating motion vectors and historical frame data [2]. Traditional spatial upscalers often blur fine foliage, but PS5 QSSR cleans up high-frequency edges and stabilizes thin lines. Craig said that while PSSR remains “the gold standard on PS5 Pro,” the newer lightweight alternative “provides some notable improvements to both image detail and image stability on PS5.” That balance lets developers target stable high frame rate modes without sacrificing clarity on large displays [1].

Comparison videos published on the official PlayStation Blog show how the system reduces edge crawling on chain-link fences and foliage [1]. The technology functions by processing render passes before post-processing, which preserves reflections and lighting cues. It operates within base console limits without causing frame drops during busy combat scenes [6].

Promotional frame demonstrating PS5 QSSR upscaling across Arc Raiders and The Finals.
PlayStation preview of Arc Raiders and The Finals utilizing QSSR upscaling. (Credit: PlayStation)

Winter Updates for Control and Embark Shooters

Remedy Entertainment plans to release its own upscaling update for Control Resonant in December 2026 [1]. The supernatural action title relies on complex geometry, concrete surfaces, and dynamic particle debris that tax console hardware. Senior Graphics Programmer Erik Jansson said: “It’s great to see PlayStation bringing the same kind of leap on the PS5 that PSSR brought to PS5 Pro.” Players in Control Resonant will see sharper texture clarity on office props, signage, and shifting corridors [2]. Remedy Entertainment has also updated the title with a dedicated Control Resonant assist mode to broaden accessibility.

Embark Studios is also preparing to roll out PS5 QSSR across two multiplayer shooters, ARC Raiders and The Finals [3]. Fast-paced multiplayer combat demands quick visual recognition, where distant enemy silhouettes and structural destruction must remain clear during frantic gunfights. Technical Art Director Mikael Linderholm said: “With the new QSSR coming soon to ARC Raiders and The Finals, we can deliver increased sharpness, better environmental clarity and overall visual improvements to even more PlayStation players.” Public servers receive the patch in coming weeks [1].

Both releases from Embark Studios rely on dense urban arenas and destruction physics that can degrade image clarity under standard reconstruction methods [3]. By integrating the new upscaler, Embark Studios aims to eliminate jagged artifacts around flying debris and smoke without hurting responsiveness. Linderholm said that keeping parity across PlayStation 5 consoles was a priority [6].

Spider-Man swinging above the New York City skyline in Marvel's Spider-Man 2.
Promotional capture of Marvel’s Spider-Man 2 running on PlayStation 5. (Credit: Sony)

Procedural Worlds and Tactical Combat

Hello Games plans to add the technology to No Man’s Sky in the next few weeks, targeting the vast procedural planets that define the space simulator [1]. Sean Murray, founder of Hello Games, said the development team cares a great deal about the quality of every pixel because every star is a visitable solar system. Murray said: “QSSR (Quick Spectral Super Resolution) allows us to render the universe in sharper, cleaner and more beautiful detail, while delivering the best possible framerate.” The update will arrive as part of Hello Games’ continuous post-launch support program on PlayStation 5 [3].

Tactical shooter fans also receive improvements when Expression Games updates Hell Let Loose: Vietnam [1]. Game Director Paul Rustchynsky, who previously directed Driveclub, said the player community has been passionate about console visuals on PlayStation platforms [3]. Rustchynsky said: “Console visuals are something our community has been passionate about, and QSSR will bring sharper, cleaner image quality to the battlefield, from dense jungle to the chaos of a full-scale firefight.” The team expects improved distance clarity to help players spot enemy movements through tall grass and heavy foliage [2].

Expression Games spent several months tuning the upscaler to handle the heavy foliage density and muddy terrain of the Vietnam setting. Resolving fine tree branches and camouflage without ghosting gives players an advantage in large matches. Rustchynsky said the team is eager for players to test the visual difference on PlayStation 5 [3].

Promotional screenshot of ARC Raiders on PlayStation 5.
ARC Raiders running with Quick Spectral Super Resolution upscaling. (Credit: Wccftech)

Quick Spectral Super Resolution Technical Roots

Sony first deployed its Quick Spectral Super Resolution framework in October 2026 with Marvel’s Wolverine and Ghost of Yōtei. Sucker Punch lead rendering engineer Jasmin Patry praised the technology at launch, saying it resolved fine character details and landscape elements with temporal stability that had not been possible on base hardware [2]. That initial deployment showed that PS5 QSSR could operate effectively on the original PlayStation 5 chip without requiring dedicated neural hardware [5]. Sony Interactive Entertainment subsequently expanded the toolset to third-party developers across the gaming industry.

By providing an alternative to hardware upgrades, Sony enables studios to refresh existing game libraries six years into the console generation [1]. Several development teams are already evaluating the upscaler for future projects, and Sony expects the list of supported games to expand over the next year [6]. Discussions reported by Wccftech also point to upcoming blockbusters, with players watching closely to see if Rockstar Games and Grand Theft Auto VI will adopt the technology [3]. Sony has focused on delivering improvements to games that players already own.

The rollout shows how console platforms use software innovations to extend hardware longevity without forcing mid-generation purchases [6]. As more studios complete their testing phases, base PlayStation 5 owners will see updates roll out across their game libraries. Sony and AMD plan to refine the underlying Project Amethyst codebases so future patches deliver cleaner results [5]. Sharp visuals matter on modern displays.

Sources
  1. PRESS RELEASE Craig, D. (2026, November 13). QSSR arrives in Marvel’s Spider-Man 2, Control Resonant, The Finals, ARC Raiders, and Hell Let Loose: Vietnam. PlayStation.Blog. [Article Link]
  2. ONLINE NEWS Daniels, J. (2026, November 13). PS5 QSSR Comes to Control Resonant, Marvel’s Spider-Man 2, ARC Raiders, And More. GamingBolt. [Article Link]
  3. ONLINE NEWS Palumbo, A. (2026, November 13). Quick Spectral Super Resolution Comes Soon to Six PS5 Games: Spider-Man 2, CONTROL Resonant, The Finals, ARC Raiders, No Man’s Sky, and Hell Let Loose: Vietnam. Wccftech. [Article Link]
  4. ONLINE NEWS Harradence, M. (2026, November 13). Sony Confirms QSSR Is Coming To ARC Raiders, Control Resonant, Marvel’s Spider-Man 2 & More. PlayStation Universe. [Article Link]
  5. ONLINE NEWS D’Silva, C. (2026, November 13). New PS5 QSSR Feature Expands to More Games, Including Spider-Man 2. PlayStation LifeStyle. [Article Link]
  6. ONLINE NEWS Morton, K. (2026, November 13). Sony’s QSSR Technology Is Coming to Spider-Man 2, ARC Raiders and More. PlayDayOne. [Article Link]
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