Arc System Works announced that it will open a new development studio named Studio Takumi in Tokyo on November 2, 2026 [1]. The Japanese video game maker formed the branch to expand production power across its teams, starting with a fighting project chosen for an official government subsidy [2]. While the company hasn’t named the game yet, the site serves as a base to build new original releases and connect with global partners [1].
Purpose Behind Studio Takumi
In its Japanese announcement, Arc System Works described the new branch as a strategic base to move beyond older development routines and give players worldwide what it called “ultimate excitement” [1]. It won’t simply handle routine programming, but will also function as an outward collaboration hub to connect in-house teams with outside creators on future titles [7]. Arc System Works said the team needs fresh development power because its release schedule has grown heavier in recent years [4].
The company first made its mark through fighting franchises like Guilty Gear and BlazBlue, yet its recent release list includes licensed games that need steady support and large art pipelines. TJ Denzer of Shacknews pointed out that while Arc System Works hasn’t revealed whether the new group will build a separate property, it could also assist with existing titles like Guilty Gear Strive. The team’s workload has grown as console releases demand regular balance patches, downloadable characters, and online network upkeep [3]. Even though leadership keeps exact staffing targets private, the Shinjuku site gives the company room to run separate crews for different fighting releases so that ongoing live games don’t slow down new production cycles [4].
Arc System Works wants to avoid production bottlenecks [4]. By setting up independent production units across separate facilities, the developer can build original titles and experiment with new concepts while keeping experienced creators dedicated to its flagship fighting series [1]. Studio Takumi gives the company this additional workspace starting in November 2026 [7].

Urban Center Shinjuku Location
The new facility will operate out of the Urban Center Shinjuku building at 2-5-10 Shinjuku in Tokyo’s Shinjuku Ward, placing staff inside one of Japan’s busiest commercial hubs with direct access to major transit lines [6]. Arc System Works chose this central location to house incoming artists, engineers, and coordinators [7]. Opening day is November 2, 2026 [6].
It won’t be an isolated satellite office [1]. Instead, the Shinjuku team will share resources with Arc System Works while maintaining its own project goals, technical pipelines, and daily schedules [6]. The central Tokyo location also helps attract creators who prefer living and working in the capital rather than commuting to suburban office parks [7].
Arc System Works stated in its official notice that the Shinjuku base will help it build closer ties with global partners, publishers, and outside technology groups, expanding communication channels across international markets [1]. Having an urban headquarters in Shinjuku makes it easier to host visiting overseas teams, license holders, and media representatives [3]. It isn’t just about desk space. The central address provides a visible Tokyo headquarters to support international collaboration [1].

METI IP360 Project Funding
The debut assignment for the Shinjuku team centers on an unannounced fighting title selected under the IP360 project, a government subsidy program run by Japan’s Ministry of Economy, Trade and Industry (METI) [2]. The IP360 initiative provides long-term, large-scale financial backing designed to raise total overseas sales of Japanese entertainment content to 20 trillion yen by 2033. Japan’s government created the fund to help Japanese studios compete against massive Western and Chinese game companies that command far larger budgets [6]. With state support backing IP360, Arc System Works can spend more time refining core combat mechanics without having to rush early milestones to satisfy short-term financial pressure [4].
AUTOMATON WEST writer Amber V and VGTimes reporter Vladislav Nikolaev reported that the upcoming IP360 title will be a brand-new intellectual property rather than a continuation of an existing franchise, utilizing signature cel-shaded anime graphics that simulate hand-drawn artwork in three dimensions [4]. Target platforms remain unannounced [5].
Government funding for game development is relatively uncommon in Japan compared to Western grant systems, making this METI selection an important vote of confidence in Arc System Works. The grant shows official recognition that anime-style action games possess broad appeal in North America, Europe, and Asia. If the debut game succeeds internationally, it could encourage Japan’s trade ministry to fund more mid-sized console developers in future fiscal years [6].

Recruiting Studio Takumi Founding Members
To prepare for the opening, Arc System Works launched an open hiring drive to assemble founding creators for Studio Takumi, publishing job listings on its careers portal that cover battle planners, 3D modelers, visual effects animators, and network programmers. Newcomers and veterans alike are invited to apply. The company posted direct application links on its official X account, @ARCSY_PR [7].
Hiring experienced fighting game designers is challenging in Tokyo, as rival studios also seek specialists in rollback netcode and 3D animation [5]. Arc System Works hopes that working on a government-funded original IP will attract animators who want to build brand-new character worlds from scratch [4]. It’s a rare chance to shape a new series from day one [7].
The Tokyo team won’t limit itself to local applicants if international creators have the right skills and language proficiency to join. Because Arc System Works positions the Shinjuku site as a global collaboration hub, bringing in varied viewpoints could strengthen how its games connect with Western tournaments [1]. The company said that building a strong core team early will determine how quickly the unannounced fighting project moves into full production [7].

Marvel Tokon and Active Pipeline
The founding of Studio Takumi arrives during a busy publishing cycle for Arc System Works, which launched MARVEL Tōkon: Fighting Souls on PlayStation 5 and PC. That crossover fighter features a wide launch roster, including Captain America (Steve Rogers), Iron Man, Wolverine, Storm, Spider-Man (Peter Parker), Doctor Doom, and secret character The Champion. Saras Rajpal of Final Weapon reported that the Year 1 DLC roadmap begins on November 2, 2026, when Phoenix Cyclops joins the playable cast. Winter 2027 brings Thor (Jane Foster), inspired by Jason Aaron’s 2014 comic book run. Venom launches with a new Klyntar stage in spring 2027. Jubilee arrives in summer 2027 [6].
At the same time, Arc System Works continues to manage legacy fighting ports and experimental indie releases across multiple platforms. On September 3, 2026, it released Donutalgame on PC through Steam, followed by a Japanese release on September 4. The company also announced a PlayStation 5 edition of Blazblue: CentralFiction on October 10, 2026, keeping its classic 2D catalog playable on current-generation hardware [2].
Television broadcast adaptations also play a key role in the company’s media strategy, following the animated series Guilty Gear Strive: Dual Rulers, which debuted in April 2025. Broadcast schedules regularly welcome gaming properties, as seen in coverage of the Beyblade X anime broadcast launch, and Arc System Works uses these cross-media releases to expand its player base beyond hardcore fighting fans [2]. With Studio Takumi opening its doors on November 2, the company strengthens the foundation needed to handle this growing mix of television tie-ins, major licensed fighters, and brand-new original properties [1].
- PRESS RELEASE Arc System Works. (2026, October 15). ARC SYSTEM WORKS TOKYO STUDIO “TAKUMI” no kaisetsu ni tsuite. [Article Link]
- ONLINE NEWS Anime News Network. (2026, October 18). Arc System Works Opens New Studio Takumi on November 2. [Article Link]
- ONLINE NEWS Denzer, T. (2026, October 15). Arc System Works establishes Tokyo Studio Takumi in Shinjuku. [Article Link]
- ONLINE NEWS Amber V. (2026, October 15). Guilty Gear developer Arc System Works to ‘dramatically’ strengthen development capacity with new Tokyo studio and workforce upsizing. [Article Link]
- ONLINE NEWS Joshua, O. (2026, October 15). Arc System Works Establishes New Tokyo Studio TAKUMI, Working On IP360 Fighting Game. [Article Link]
- ONLINE NEWS Rajpal, S. (2026, October 15). Arc System Works to Establish ‘Takumi’ Tokyo Studio on November 2. [Article Link]
- ONLINE NEWS Saiga NAK. (2026, October 16). Arc System Works Announces New Game Development Studio! ARC SYSTEM WORKS TOKYO STUDIO ‘TAKUMI’ Opens November 2 in Shinjuku Ward, Tokyo. [Article Link]
- ONLINE NEWS Nikolaev, V. (2026, October 15). Arc System Works to Open New Studio Dedicated to Fighting Games. [Article Link]