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Warhammer 40,000: Boltgun 2 Reviews Praise Combat and Levels

Reviews for Warhammer 40,000: Boltgun 2 highlight its expanded combat, dual playable protagonists Malum Caedo and Nyra Veyrath, and tighter circular level maps.
An Ultramarine Space Marine and a Sister of Battle standing ready with their weapons in battle.

Developer Auroch Digital and publishers Big Fan Games and Devolver Digital released Warhammer 40,000: Boltgun 2 on October 14, 2026, drawing positive early review scores from gaming outlets. Critics praise the retro first-person shooter sequel for doubling down on pixelated carnage while introducing Sister of Battle Nyra Veyrath with returning Space Marine Malum Caedo [1]. It’s a much faster campaign than the original title [2].

Dual Protagonists Drive Boltgun 2 Action

The biggest change in Boltgun 2 is the choice between two separate playable characters rather than sticking solely to an Ultramarine. Both warriors play differently [1]. Returning hero Malum Caedo acts like a walking tank with a large health pool, a buzzing Chainsword, and heavy frag grenades to brawl directly with heretics [2]. He feels built for close brawling, but his large frame can take heavy damage quickly if players stand out in the open during intense firefights. In contrast, newcomer Nyra Veyrath brings a much swifter rhythm to encounters with her plunging sword dash and massive Energy Sword. Her faith acts like armor. That agility lets players dance around demonic mobs while her armor regenerates in safe corners away from intense enemy fire [3].

The two warriors don’t just move differently; they also carry separate weapon options that encourage different tactical approaches. Caedo relies on a close-to-mid-range shotgun to shred enemies at short distance, pairing his firearms with a heavy Chainsword Lunge that bisects squishy foes [2]. Veyrath operates much faster. She packs a Melta Bomb that acts like a mini-nuke [3].

Both protagonists feature voice performances that bring personality into battle arenas through context-sensitive combat taunts. Actor Rahul Kohli returns as Caedo, while Alanah Pearce voices Veyrath with a fierce delivery [2]. Players trigger these taunt barks with a button press during skirmishes [3]. Sarah Thwaites said that their cynical Servo-skull companion routinely cut through grim moments with dry warnings such as “Blood Ingress detected in the ocular module” [2].

Sister of Battle Nyra Veyrath in Boltgun 2.
Nyra Veyrath appears as a playable Sister of Battle protagonist in Warhammer 40,000: Boltgun 2. (Credit: DualShockers)

Gory Combat Combines Retro Guns and Mobility

Combat in Boltgun 2 stays rooted in classic 1990s boomer shooter pacing, where survival depends on constant movement and quick weapon swapping. Auroch Digital designed the action around arena lockdowns known as Purges, which trap the player in an enclosed area until every heretic is eradicated [2]. Jesse Norris of PlayDayOne reported that the PC version ran at a locked 120 FPS at 4K resolution, pointing out how smoothly 2D sprite animations interact with 3D lighting sources in every arena encounter. Fighting feels fast and fluid because neither character needs to aim down sights to hit targets accurately [3]. It’s a fast, bloody rhythm [1].

As players push deeper into enemy strongholds, they assemble an arsenal of devastating weapons to handle larger crowds of hostile creatures. DualShockers reviewer Laurence Wall pointed to the Gravity Cannon as a standout tool, saying that it pulls entire groups of enemies into a single focal point before a Rocket Launcher finishes them off. Mick Gordon scored the soundtrack. He provided the game’s crunchy metal music [1].

Enemy animations add dark humor to the carnage. Players face grotesque Chaos Space Marines, Daemonic constructs, dancing Daemonettes, and towering Bloodcrushers riding armored beasts. Small background touches show a Tormentor flicking a knife or a tiny Nurgling taunting the player during a brawl. Imperial soldiers join the fight with the player, providing distraction fire and boosting morale against tough odds [2]. When heavy rounds connect, foes burst into showers of blood and sprites [1].

Combat encounter with glowing projectiles and crates.
A battle scene showing weapons fire and glowing projectiles during combat in a futuristic setting. (Credit: PlayDayOne)

Branching Missions Reshape Boltgun 2 Campaigns

The overarching Boltgun 2 campaign begins when the Great Daemon Vashtorr destroys the protagonist’s spaceship, prompting a vengeance campaign on multiple war-torn planets. Reviewers spent roughly six to eight hours completing a single character’s storyline, though exploring branching routes and hunting for every hidden secret pushes overall playtime past twenty hours across both campaigns [2, 3]. Players can choose from four separate difficulty settings, stepping from Low up to the brutal Exterminatus mode. Exterminatus mode tests veteran players. Auroch Digital also included accessibility toggles that allow players to turn off screen shake, disable head bobbing, or activate full invulnerability if they want a stress-free playthrough [2].

Branching level paths represent one of the sequel’s most meaningful structural improvements. Between major missions, players make cartographical selections that lock out alternative stages for the rest of that run. Once players pick a route, they can’t access the alternate level during that run [1, 2]. For example, Sarah Thwaites faced a choice between plunging into a blighted rainforest or assaulting a fortified beachhead lined with sandy trenches [2].

The first Boltgun drew criticism for labyrinthine layouts where players often got disoriented, but the sequel corrects this problem with circular level architecture and unlockable shortcuts. Stages typically take between ten and fifteen minutes to finish, and a waypoint button points toward the active objective if players get lost [1, 3]. Levels hide secret combat buffs. Reviewers also found collectible Seals behind cracked walls and high ledges [2]. Classic retro action and platforming design continue to draw interest in gaming releases, similar to reader interest surrounding Terranigma’s scheduled launch in digital stores [1].

Energy beam weapon discharging in battle.
A high-tech energy weapon fires a concentrated beam during an arena encounter. (Credit: DualShockers)

Technical Polish and Minor Combat Flaws

Despite praise for its combat flow, reviewers encountered several minor technical issues during their playthroughs. Sarah Thwaites reported that enemy artificial intelligence occasionally glitched, causing demonic cultists to wander idly like passive background characters instead of attacking the player during critical moments. Exit doors sometimes stayed locked. Platforming feels slippery in spots. These glitches don’t break the game [2].

Pacing also drew minor critique from critics who spent extended hours clearing out every side path. Laurence Wall pointed out that a couple of missions drag on longer than necessary, causing the combat rhythm to stumble near the midpoint. Enemy variety can feel somewhat familiar after multiple hours of shooting the same recurring waves of Chaos troops. Laurence Wall also wished that Auroch Digital had added a weapon upgrade system, which would have allowed players to enhance favorite firearms over successive campaigns. Weapons don’t gain stat upgrades. Gunplay relies entirely on personal mastery of basic firing patterns [1].

On technical grounds, performance stays sturdy on standard hardware setups. The PC edition on Steam delivers smooth frame rates during frantic encounters with dozens of explosive projectiles on screen at once [3]. The title carries an ESRB rating of Mature 17+ for blood, gore, and intense violence. It doesn’t rely on complex upgrade menus [1].

Player character fighting an armored enemy in snow.
A character aims a weapon at a heavy enemy in a snowy battlefield with explosions. (Credit: PlayDayOne)

Soundtrack and Original Game Upgrades

Music plays a big role in keeping the game’s energy high, thanks to the work of veteran composer Mick Gordon. His crunchy industrial metal tracks accompany each firefight, punctuating weapon blasts with heavy bass lines and distortion. Laurence Wall recommended that players increase the in-game music volume slider right away upon starting, as the heavy riffs serve as the sonic glue holding chaotic firefights together. While Jesse Norris found the music solid rather than unforgettable, both critics praised the overall sound design, from echoing bolter fire to the screeching death cries of falling daemons [1, 3].

Publisher Focus Entertainment and developer Auroch Digital unexpectedly released a new Nintendo Switch 2 digital version of the original Warhammer 40,000: Boltgun as a free upgrade for existing owners. That digital upgrade costs nothing. On the Nintendo eShop, it’s available as an instant digital download, while new buyers can purchase the edition on the storefront for $21.99 [4].

The Switch 2 release of the first game also bundles a brand-new horde mode at no extra charge, challenging players to eliminate swarms of heretics in isolated battle arenas. This mode provides a pure survival test where players can unleash Space Marine weaponry against waves of Chaos Space Marines and daemons. Combined with the arrival of Boltgun 2, the franchise continues to solidify its place within the retro shooter revival [1, 4]. Players looking to purge heresy have ample opportunity to shred pixels in both generations of retro action [1].

Sources
  1. ONLINE NEWS Wall, L. (2026, October 14). Warhammer 40,000: Boltgun 2 Review: Bringing Order to the Chaos with Righteous Fury. DualShockers. [Article Link]
  2. ONLINE NEWS Thwaites, S. (2026, October 14). Warhammer 40,000: Boltgun 2 is a Gore-geous, Pixelated Boomer Shooter That Builds on the Original. IGN. [Article Link]
  3. ONLINE NEWS Norris, J. (2026, October 14). Warhammer 40K: Boltgun 2 | Review. PlayDayOne. [Article Link]
  4. ONLINE NEWS Brian. (2026, October 14). Warhammer 40,000: Boltgun just got a Nintendo Switch 2 version. Nintendo Everything. [Article Link]
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