PlayStation has officially canceled its upcoming Fairgames shooter after private test sessions failed to hit retention targets, ending development on the multiplayer heist project without cutting any studio staff. The decision follows a recent playtest that brought in thousands of players, who gave mixed reviews despite stable server performance. Sony chose to move developer Haven Studios into collaborative support work on other first-party games instead of continuing with the project [1].
Why Sony Canceled the Fairgames Shooter
Bloomberg reporter Jason Schreier first reported the cancellation after reviewing an email distributed to PlayStation employees by two senior studio executives. Sean Decker, who serves as Senior Vice President and Head of Live Services at PlayStation Studios, joined John Doyle, the Vice President and Head of Production, to explain the move to the team. The executives stated that while early milestones had progressed smoothly, player feedback from a large trial session showed that players did not stick with the game over time. Because retention numbers fell below expectations, leadership decided that continuing production would carry too much risk in a crowded market [2].
The executives shared their conclusions directly with staff in the memo. “While the test demonstrated strong operational excellence, live ops readiness and community engagement, player feedback and retention results were mixed and fell short of the goals we had set,” Decker and Doyle wrote. “Combined with challenging market conditions in the PVP shooter genre, we have made the difficult decision to cease development on the game” [1].
Haven Studios had reworked the game several times before that test took place. Developers tried shifting the heist formula toward an extraction format to help it stand out among rival releases. Sony even planned to reveal the revised project under a new name. But the test data sealed its fate [3].

Haven Studios and the Fairgames Shooter
Jade Raymond founded Haven Studios in Montreal in 2021, attracting strong industry attention because she had previously helped build the Assassin’s Creed series at Ubisoft. The studio partnered with PlayStation right from its launch to build an original property, which led Sony to buy Haven Studios in 2022. PlayStation later revealed Fairgame$ during its May 2023 showcase with a computer-generated trailer depicting competitive bank heists for PS5 and PC platforms. Sony planned to release the game last year, but production setbacks pushed the target date into Spring 2026. Raymond left Haven Studios in May 2025, leaving co-studio heads Marie-Eve Danis and Pierre-François Sapinski to lead the team [2].
Danis and Sapinski tried to steer the Fairgames shooter toward extraction mechanics after Raymond left. Insider Gaming reported that spring that the team was redesigning core gameplay loops to win over multiplayer fans. But public updates stopped, and Haven never showed actual gameplay footage to the public [1].
Silence from the studio fueled player doubts for months. Fans wondered whether the game was still coming out. The lack of fresh previews left the Payday-style 2023 teaser as the only official look at the project [4].

New Assignments Without Job Cuts
PlayStation confirmed that Haven Studios will keep its entire workforce despite the project cancellation. In a statement provided to Bloomberg, Sony said that the studio will shift focus to collaborating with other development teams within PlayStation Studios, while also exploring new creative opportunities. No employees will lose their jobs as a result of the decision [2].
The decision to avoid layoffs surprised many observers because game cancellations typically trigger swift job cuts across the industry. When Sony pulled hero shooter Concord just two weeks after launch in 2024, it closed developer Firewalk Studios and shuttered mobile team Neon Koi. Earlier this year, Bungie laid off 292 employees, and Sony shut down Bluepoint Games, cutting another 70 jobs within its first-party network. Haven Studios will avoid that fate, keeping its Montreal staff together to support existing PlayStation projects that need extra programming and design help [2].
Haven brings four years of multiplayer network work into its new support role. Rather than scattering the team, Sony chose to preserve its Montreal talent pool. That decision gives other PlayStation studios an experienced group of engineers [4].

PlayStation Live-Service Cancellations
The shelving of Fairgames marks another retreat from PlayStation’s multi-game live-service push. Under former Sony Interactive Entertainment head Jim Ryan, the publisher planned to launch more than ten live-service titles by 2026. Sony bought Bungie for $3.6 billion in 2022 to spearhead that drive and teach other PlayStation teams how to manage ongoing online games. But that plan faltered financially, forcing Sony to write down Bungie’s acquisition value by $765 million during the 2025/26 fiscal year after Destiny 2 and Marathon brought in weaker revenue than expected [2].
A long list of unreleased multiplayer games met similar fates before reaching store shelves. Naughty Dog canceled The Last of Us Online in 2023, while Sony dropped a Twisted Metal live-service game at Firesprite, an unnamed project at Bend Studio, and a fantasy co-op game from London Studio before closing that London branch. Sony also ended an unannounced shooter at Deviation Games, canceled Insomniac’s Spider-Man: The Great Web, and shut down two projects run by Call of Duty veteran Jason Blundell [3].
The most public setback came when Firewalk Studios released Concord, a $200-million-plus hero shooter that Sony pulled from sales after just two weeks. Sony also saw a multiplayer God of War project at Bluepoint canceled in 2025. Meanwhile, a Horizon multiplayer spin-off titled Hunters Gathering had to be overhauled following poor player feedback [1].

Remaining Multiplayer Projects
PlayStation has kept a small group of online titles active even as it closes other projects. Its biggest multiplayer success remains Helldivers 2, developed by third-party partner Arrowhead Game Studios, which became a breakout hit on PC, PlayStation 5, and Xbox without needing a triple-A development budget. The publisher also maintains steady revenue from its yearly MLB The Show sports entries and the fighting game Marvel Tokon: Fighting Souls, which found a loyal following [3].
Bungie is also working to update Marathon after its bumpy launch earlier this year. A major December update will add a cooperative PvE roguelite mode and a PvP deathmatch mode to give players fresh ways to compete [5]. Sony previously moved to retire the PlayStation Plus PC app in December, showing how it continues to adjust its desktop gaming tools to match current player habits.
The end of the Fairgames shooter does not mean Sony will stop testing new multiplayer ideas. Sony Interactive CEO Hideaki Nishino stated that the company still wants to revitalize its online offerings through a combination of first-party and partner content. “We believe that live service games are content that attracts users on a global level, so we want to continue to revitalise the market through both first-party and third-party content,” Nishino said regarding Sony’s future plans. “With live service games, it’s important to continuously provide something. The genre itself is relatively new, and I think many people are trying various things, so we also want to continue to take on challenges within that context” [2].
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