MachineGames has started production on Wolfenstein 3 to complete its alternate history first-person shooter trilogy after eight years of speculation. Xbox CEO Asha Sharma announced the game on X during Xbox 25th anniversary celebrations in Seattle, where she posted a photograph of the opening script. MachineGames followed her post with pictures from a motion capture session at its Uppsala headquarters. Those studio photos show Brian Bloom and Debra Wilson back in mocap gear as series lead B.J. Blazkowicz and Resistance leader Grace Walker. Microsoft has not announced a release date or targeted platforms, but the confirmation ends years of rumors about whether MachineGames would complete the storyline it began with Wolfenstein: The New Order in 2014 [5]. The planned trilogy will finally finish.
Script Reveal Confirms Wolfenstein 3
The announcement came through an unexpected social post from Sharma, who published a photo showing the first chapter of the new script. She wrote: “Wolfenstein 3 is officially in production at @MachineGames. One of gaming’s most important franchises, and a team that has done remarkable work bringing it forward. Looking forward to sharing more.” The teaser page labels the opening scene in a location called “Nazitraz,” a fortified prison facility. In that scene, Blazkowicz confronts an overseer named Otto. Otto blubbers in fear before the American soldier [2].
MachineGames shared the same script page minutes later and posted the line: “His reputation precedes him. Wolfenstein 3 is in production.” Series mainstay Fergus Reid also appears in the script text. The reveal coincided with Xbox Fanfest events in Seattle ahead of the official Xbox 25th anniversary on November 15. id Software created Wolfenstein 3D in 1992 [5].
Xbox rarely reveals games through script photos, typically opting for cinematic trailers during live showcases. PC Gamer writer Jody Macgregor pointed out that Sharma had previously mentioned seeing early builds of The Elder Scrolls 6 on social media earlier this year, establishing a pattern of direct communication from leadership [3]. That habit created a direct communication style from executive leadership. For fans, the update offered relief after Microsoft canceled several internal projects earlier in 2026.

Cast Returns and Story Details
Bethesda confirmed that Brian Bloom and Debra Wilson will reprise their roles in the sequel. Wilson joined the cast as Grace Walker in 2017’s Wolfenstein II: The New Colossus, where she led the American Resistance from an abandoned bunker in Manhattan. Bloom has voiced Blazkowicz since MachineGames launched Wolfenstein: The New Order in 2014. His weary inner monologues gave the battle-scarred hero grounded emotional depth and helped define the creative direction of the modern series. Both actors bring years of creative familiarity to MachineGames, maintaining narrative continuity for players who followed Blazkowicz and Walker through battles across occupied Europe and North America [1]. Their return anchors the main cast.
Photos from Uppsala show Wilson and Bloom wearing performance capture suits beside reference monitors. That setup confirms narrative capture has begun at MachineGames. Early reports of performance capture preparation first surfaced in February, when publication MP1st spotted a casting call for a Bethesda project that scheduled recording sessions into 2027 [6].
The prison setting suggests the story resumes directly where earlier chapters stopped, confronting enemy commanders inside fortified installations. Kotaku reporter Alicia Haddick said MachineGames built its reputation on treating alternate history themes with narrative weight, pairing sharp gunplay with explicit political commentary against totalitarian regimes. The opening chapter keeps that direct approach. Blazkowicz starts his mission deep inside hostile territory [2].

Why Wolfenstein 3 Took Years to Materialize
Fans often asked why Wolfenstein 3 took so long to enter active development. The answer lies in multiple production commitments over the last seven years. After shipping Wolfenstein II: The New Colossus in 2017, MachineGames supported two spin-offs: Wolfenstein: Youngblood and the virtual reality game Wolfenstein: Cyberpilot, both released in 2019 [4].
Neither spin-off matched the reception of the earlier mainline games. Youngblood featured Blazkowicz’s twin daughters in Paris, but cooperative systems and RPG progression mechanics divided long-time players. MachineGames then assigned its primary creative staff to develop Indiana Jones and the Great Circle, an ambitious adventure title that launched in December 2024 to strong critical reviews. The adventure game took the full engineering, design, and art capacity of MachineGames for several years. That major commitment left no room for another large shooter project [1]. MachineGames prioritized Indiana Jones until release.
MachineGames also released a Quake expansion for its 30th anniversary. Did this mean the developer had moved on from Blazkowicz? Studio leaders insisted that the pause was temporary. Once updates for Indiana Jones finished, the Swedish team regrouped to resume work on Wolfenstein. The schedule finally opened up [3].

A Planned Trilogy Since 2014
A third mainline entry was always part of the plan for MachineGames. When the Uppsala team took charge of the intellectual property from id Software and released Wolfenstein: The New Order in 2014, the developers mapped out a three-part narrative arc. MachineGames co-founder Jerk Gustafsson discussed that goal in a Noclip documentary interview about the making of the series, saying that the team always viewed Blazkowicz’s personal journey as a trilogy. The developers never intended to leave the alternate history storyline unresolved [5]. They committed to that three-game vision from the very beginning. That original roadmap guided MachineGames through a decade of first-person shooter development.
Gustafsson said in the Noclip interview: “I think that’s important to say, because, at least, I hope, we’re not done with Wolfenstein yet. We have a story to tell.” That statement reassured players who feared the franchise had stalled. MachineGames built an expansive narrative across The New Order, the 2015 prequel The Old Blood, and The New Colossus. The second game ended on a major cliffhanger, showing Blazkowicz calling for revolution on national television [5].
A return to the main timeline gives MachineGames an opportunity to conclude the overarching story arc it began more than a decade ago with The New Order. DualShockers writer Daniel Trock said the rebooted series succeeded because it combined sharp action with strong character writing. Carrying that story across three distinct games remains rare in modern gaming [4]. The third game will settle Blazkowicz’s fate.

Production Timelines and the Amazon Adaptation
Neither Xbox nor MachineGames has announced a release date or targeted platforms for the new title. Because motion capture recording just started, the game remains in early production. PlayStation Universe reported that a casting call discovered by gaming publication MP1st scheduled performance capture work for the upcoming Bethesda title to run into 2027 [6]. That multi-year schedule means players should not expect gameplay trailers or launch announcements soon.
Wolfenstein 3 is not the only franchise project moving forward. Amazon is developing a live-action television series based on the rebooted Wolfenstein timeline for Prime Video. MachineGames is involved with the television adaptation in a creative capacity, helping preserve story continuity. The television project comes from the same creative team that produced Amazon’s successful Fallout television adaptation, giving the adaptation seasoned leadership across video game properties. If both productions progress smoothly, the television series and Wolfenstein 3 will deliver a coordinated revival for the thirty-four-year-old brand across multiple entertainment mediums [4]. Amazon and Bethesda are expanding the universe together.
For now, the script excerpt and studio photos confirm that Blazkowicz will return to finish his fight. The announcement arrived with social media updates from id Software and the Halo franchise, showcasing active development across Microsoft’s internal gaming portfolio ahead of the Xbox anniversary. With MachineGames recording scenes in Uppsala and Bloom back in the role, production on Wolfenstein 3 is underway [2].
- ONLINE NEWS Stewart, M. (2026). Wolfenstein 3 Is Officially In Production. Game Informer. [Article Link]
- ONLINE NEWS Haddick, A. (2026). Wolfenstein 3 Is Now Officially In Production, With Motion Capture Currently Underway. Kotaku. [Article Link]
- ONLINE NEWS Macgregor, J. (2026). Wolfenstein 3 is in production at MachineGames. PC Gamer. [Article Link]
- ONLINE NEWS Trock, D. (2026). XBOX CEO Casually Reveals Wolfenstein 3 In Production. DualShockers. [Article Link]
- ONLINE NEWS GR Staff. (2026). Wolfenstein 3 is in production at MachineGames, ending eight years of rumours. Gamereactor. [Article Link]
- ONLINE NEWS Harradence, M. (2026). Wolfenstein 3 Officially Announced By MachineGames. PlayStation Universe. [Article Link]