Sony Santa Monica Studio reached roughly $1.4 billion in total gross receipts with God of War Ragnarok, making the Norse adventure the highest-earning first-party game of the PlayStation 5 era. Market analyst Rhys Elliott from Alinea Analytics published the financial estimates after tracking software performance across console and PC platforms. Strong catalog sales helped Kratos outpace other Sony blockbusters [1].
Platform Breakdown for God of War Ragnarok
The $1.4 billion total reflects 21.6 million copies sold worldwide since the game launched in November 2022. PlayStation hardware generated most of that revenue, but digital distribution on PC delivered extra momentum. Steam sales contributed 1.6 million units. FromSoftware took top Game of the Year honors that winter with Elden Ring, but Kratos still secured widespread critical acclaim and major awards before settling into an enduring sales groove [3]. Expanding onto PC allowed Sony to reach millions of players who did not own a home console [1].
Player distribution on PlayStation hardware reveals how modern console transitions play out for big-budget productions. Of the 20.1 million copies sold on Sony consoles, 75.2% were purchased on PS5, showing that players upgraded in large numbers even though the game ran on older machines. Boxed discs held up well. Physical retail copies made up 27.5% of all units sold across both PlayStation generations, showing that physical storefronts still matter to console owners. That split between digital downloads and boxed discs helped Sony maintain strong profit margins while keeping retail store shelves stocked with copies throughout major shopping holidays around the world [1].
Unmatched financial returns followed those unit sales. By collecting $1.4 billion in gross receipts, God of War Ragnarok sits ahead of every other first-party release produced during this console generation. The milestone reflects healthy full-price purchases during the opening weeks as well as steady catalog demand that kept money rolling into Sony long after launch day [2].

Why the Sequel Outpaced Spider-Man 2
The climb to number one meant passing Marvel’s Spider-Man 2, which generated $1.3 billion for Insomniac Games. Comic books and films gave the superhero adventure huge cultural awareness, but hardware availability created a sharp divide between both games. Insomniac built its adventure exclusively for PS5. That choice locked out millions of players who still used older hardware [2].
Timing also played a major role in shaping the financial gap between both blockbusters. Santa Monica Studio shipped its Norse epic in November 2022, giving Kratos a full year on the market before Marvel’s Spider-Man 2 arrived in stores. That twelve-month head start allowed the game to accumulate millions of full-price purchases. Both games generated heavy excitement during their respective launch windows, but extra months on store shelves gave Kratos an undeniable advantage in total revenue [2], [3].
Storytelling scope gave the Norse journey broad staying power among long-time PlayStation fans. The narrative followed the 2018 reboot, placing Kratos and Atreus in the freezing conditions of Fimbulwinter across Midgard. Players could travel to all nine realms of Norse mythology, battling fresh threats and confronting legendary gods like Thor and Odin before world-ending prophecy arrived [2].
PlayStation Studios Generation Ranking
Sony’s top ten games from this hardware cycle generated a combined total of more than $6.5 billion in gross revenue, according to the Alinea Analytics report. PlayStation consoles delivered 84.7% of that sum. Steam accounted for 14.1%. Xbox added 1.2% through cooperative shooter Helldivers 2, which earned $786.3 million across platforms. Sony raised its gaming forecast this week and shared figures for Marvel’s Wolverine [1].
Racing simulation Gran Turismo 7 claimed third place with $841.9 million, finishing ahead of open-world adventure Horizon Forbidden West at $485.8 million. Feudal Japan action game Ghost of Yōtei secured sixth position with $410.1 million from 5.5 million copies, aided by its recent Echoes of Sekigahara expansion. Post-apocalyptic remake The Last of Us Part 1 generated $341.3 million to finish seventh. Insomniac’s platformer Ratchet & Clank: Rift Apart followed closely at $334.9 million. Second-party action game Stellar Blade earned $316.9 million across PS5 (59.7%) and Steam (40.3%), while platformer Astro Bot rounded out the top ten with $292.6 million from 4.7 million copies sold as a PS5 exclusive [1].

The financial list shows differing publishing models across Sony’s lineup. Single-player games like Astro Bot relied on PS5 console ownership, but collaborative releases like Stellar Blade tapped PC storefronts to reach wider audiences. Steam distribution broadened sales before a Nintendo Switch 2 edition launched this week [1].
God of War Ragnarok in 2026
Commercial demand for Kratos remains steady across storefronts years after release. In 2026 alone, the game has already sold 1.1 million copies, generating nearly $60 million in gross revenue. PlayStation consoles generated 68% of that annual intake. This $60 million figure shows that catalog games continue to produce substantial income well after their debut year [2].
That sales pace allowed God of War Ragnarok to outpace fresh competitors in 2026. Elliott pointed out that Kratos outsold brand-new releases like Gears of War E-Day and Saros. Catalog momentum proved stronger than new rivals. “It’s another PlayStation evergreen seller, too,” Elliott said in his analysis [2].

Those retail numbers look even more striking because Sony placed the title on its subscription service nearly two years ago. In January 2025, Sony added the adventure to the PlayStation Plus Extra catalog, where 6.7 million players accessed it without buying a standalone copy. Standard retail sales continued unabated despite potential subscription cannibalization, prompting Elliott to credit the enduring appeal of the God of War brand across modern gaming audiences [2], [3].
Upcoming Santa Monica Studio Projects
Success at this scale sets high standards for the next chapter in the Norse saga. Santa Monica Studio is currently developing God of War Laufey, shifting the narrative lens from Kratos and Atreus to Kratos’s late wife and Atreus’s mother across Norse mythology. Set just before the events of the 2018 game, the story follows Laufey as she navigates a dangerous realm inhabited by fallen gods [3].
Production plans changed recently. Santa Monica Studio delayed God of War Laufey to May 2027 to polish core gameplay systems. Retail packaging also drew attention after fans spotted Sony details on a Laufey collector box designed for physical collectors. These releases will test whether fans embrace a story where Kratos does not serve as the main playable protagonist.
Sony is expanding into Hollywood through a television adaptation with Prime Video. Actor Dave Bautista is attached to star in the show. Amazon has not set an official release date, but Elliott expects strong viewer demand once the series arrives. “The series is going to be massive – bigger than Fallout, I reckon,” Elliott said when discussing the property’s cultural reach [3].
- ONLINE NEWS Cripe, M. (2026, November 6). Top 10 Highest-Grossing PlayStation Studios PS5 Games Includes God of War Ragnarok, Stellar Blade, Helldivers 2, and More. IGN. [Article Link]
- ONLINE NEWS Harradence, M. (2026, November 6). God Of War Ragnarok Is The Biggest First-Party PlayStation Game This Generation, Claims Market Analyst. PlayStation Universe. [Article Link]
- ONLINE NEWS Gerblick, J. (2026, November 6). God of War Ragnarok is PlayStation’s most successful game this generation, says market analyst who predicts the Prime Video show will be “bigger than Fallout”. GamesRadar+. [Article Link]