Activision marketing chief Tyler Bahl said that Grand Theft Auto 6 and Call of Duty: Modern Warfare 4 will stand as the two biggest games of 2026, setting aside rivalry concerns with Nintendo’s upcoming The Legend of Zelda: Ocarina of Time remake [2]. In an interview with The Game Business, he explained that major holiday blockbusters build wider gaming momentum rather than hurting player interest, expecting rising console activity on PlayStation 5 and Xbox Series X/S to lift his military shooter ahead of November 19 [5].
Why Modern Warfare 4 Welcomes GTA 6 Competition
Bahl dismissed worries that competing launches in November would crowd Activision out of holiday sales [2]. Many publishers shifted launch dates over recent years to avoid being crushed by Rockstar Games, yet Activision held its ground [4]. “Well, no offense to Zelda, but [GTA and COD] are the two biggest games of the year,” Bahl said. He explained that when casual console owners return to their living rooms to clear the dust off dormant hardware for major autumn blockbusters, that rising engagement across platform store dashboards directly lifts discovery for Call of Duty [2].
Circana senior director and video game industry analyst Mat Piscatella reported on Bluesky that August survey data tracked purchase intent for Modern Warfare 4 at 15 percent among American console and personal computer owners, compared to 10 percent for Nintendo’s Zelda remake. Piscatella pointed out that Zelda’s figure isn’t small by comparison, especially since fewer American players own a Switch 2 compared to a PS5, Xbox Series X/S, or gaming PC. Switch 2 owners remain a smaller group [3].
The two blockbusters don’t share a launch date. Nintendo plans to release its Zelda remake on November 5, while Rockstar Games scheduled Grand Theft Auto 6 for November 19 [5]. That timetable gives Activision nearly four weeks of clear air following its October 23 debut [4]. Bahl maintained that widespread media chatter helps the entire market by pulling lapsed users back to digital storefronts [2].

Crossplay Growth Beyond Nintendo Switch 2
Activision credits the long life of the shooter to social habits rather than combat mechanics. Player surveys show that spending time with friends consistently ranks above gunplay as the main reason people return each autumn. “At the end of the day, what makes Call of Duty last the test of time is the community and social experience,” Bahl said. Expanding the player base to new hardware stands at the heart of that plan, especially with Nintendo Switch 2 joining the multiplayer pool this year [2].
Multiplayer crossplay lets friends join the same lobby across PC, Xbox, PlayStation, and the newly added Nintendo console without splitting the player base. While earlier reporting covered Modern Warfare 4 PC tech and double XP timers, the broader launch strategy relies on seamless cross-platform party invites to ensure friends can squad up across distinct hardware ecosystems without technical friction or matchmaking delays. Bahl pointed out that uniting separate platforms gives the game a steady social base that solitary story games rarely match. It’s that multiplayer habit that keeps teams returning every weekend [2].
Supporting shared lobbies across four separate console and computer ecosystems demands careful server engineering from Activision, but executive leadership treats cross-platform access as its strongest hedge against player burnout during busy holiday launch seasons. When friends can jump into matches together regardless of which device sits under their television, they tend to keep playing even when rival blockbusters land in stores. Bahl said that shared play creates a unique opportunity because people return to chat with friends rather than just testing new weapons, giving the shooter a durable foundation that solitary story games can’t easily erode. That social anchor keeps squads grouped together long after the initial novelty fades [2].
Ratings Pressure and the Call of Duty Tax
Despite strong commercial performance, Activision executives admit that reviews from gaming outlets have grown colder in recent years. Bahl described this pattern as the “Call of Duty tax,” arguing that it’s a routine hurdle that annualized sports franchises like Madden NFL and NBA 2K also face. “There’s obviously a lot of fandom around indie games and excitement around new games popping up every day on Steam,” Bahl said to The Game Business. He stated that critics often take the labor of the 4,500 employees working on the series for granted [6].
Review scores on Metacritic illustrate how sharply critics diverged from mainstream players, falling from an 83 for 2024’s Call of Duty: Black Ops 6 down to a 65 for Black Ops 7 and a franchise low of 56 on PlayStation 5 for 2023’s Modern Warfare 3. Bahl pushed back against the idea that review averages reflect actual audience sentiment, pointing out that scores don’t tell the whole story when compared to 100 million free-to-play participants, 500 million total units sold, and one billion mobile downloads. Commercial scale tells a different story [6].

Player engagement data suggests that review fatigue eventually caught up with active user numbers. Research estimates from Ampere Analysis revealed that monthly active players fell to approximately 20 million users over the summer, cutting the franchise’s active audience in half before surprise digital ports of the original Black Ops and Black Ops 2 helped stabilize community engagement. Those legacy ports rescued the summer numbers [6].
Bahl admitted that shipping back-to-back sequels in the same sub-brand failed to give players what they wanted. “It was not something that our community was looking for,” Bahl said, explaining that fans asked for a fresh tone [5]. Studio leadership heard that feedback loud and clear [4]. Developer Treyarch has now moved on from Black Ops, and Activision confirmed that 2027 will bring a new sub-franchise [5].
MW4 Campaign Rollout and Korean Battlefields
The new entry doesn’t dwell on past fatigue, staging its combat narrative across a future war in Korea [4]. Players who pre-ordered the edition can start the campaign on October 16, giving them early access before public servers open [6]. Early story access lets fans finish the single-player missions before full multiplayer begins [2]. The campaign will conclude this storyline [5].
Multiplayer options grow on October 20 with the launch of DMZ, set inside the new Hajin City. The mode features PvEvP gameplay (player-versus-environment-versus-player), where squads tackle objectives while fighting hostile bots and rival teams. Although Activision promotes squad play as the center of the game, Bahl confirmed that solo players can enter Hajin City alone. That tactical choice gives solo operatives a way to test their skills without relying on a full squad [2].

The full game arrives on October 23 for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. By opening early campaign access on October 16 and adding DMZ on October 20, Activision built a staged rollout to spread server traffic [2]. It’s a structured plan aimed at building momentum before November’s competing titles arrive in stores [5].
Union Strike Vote Shadows Launch Week
While marketing staff focus on holiday competition with GTA 6, labor unrest inside Activision casts a shadow over launch preparations. Almost 600 quality assurance workers organized under Activision Quality Assurance United-CWA voted to authorize a strike just a week before the game hits stores. The union formed in March 2024 to negotiate contract terms covering pay, workplace accommodations, and rules on contract staff and artificial intelligence [1].
Bargaining committee member and QA functional tester Emily Danko criticized the pace of negotiations in a union press release, stating that workers have faced more than two years of stalling on wages, workplace accommodations, and safeguards against artificial intelligence tools. “Bargaining has been a long, exhausting process spanning over two years, with our committee making responsible moves while the company continues to stall on critical issues like wages, accommodations, and worker protections,” Danko stated. Testers told Kotaku that they face constant layoff threats and office mandates without fair protections, even as they work daily to ship Modern Warfare 4 [1].
Activision responded by stating that company representatives have negotiated constructively with the union to support the central testing department, offering to resume discussions on October 21 and 22. A company spokesperson told Kotaku that the publisher respects the legal right of its staff to strike. The dispute unfolds after recent Xbox layoffs and an ongoing BDS-called boycott over Microsoft’s contracts with the Israeli military [1].
- ONLINE NEWS Kuhnke, O. (2026, October 15). Ahead of Call of Duty: Modern Warfare 4’s launch next week, unionised Activision testers have voted to authorise a strike. Rock Paper Shotgun. [Article Link]
- ONLINE NEWS Sinha, R. (2026, October 15). GTA 6, Call of Duty: Modern Warfare 4 are 2026’s biggest games, per Activision: “No offense to Zelda”. GamingBolt. [Article Link]
- ONLINE NEWS Carlos. (2026, October 15). Activision executive says “no offense to Zelda,” but GTA 6 and Call of Duty: Modern Warfare 4 are the biggest games of the year. Nintendo Everything. [Article Link]
- ONLINE NEWS Bennett, C. (2026, October 15). Activision says GTA 6 will help Modern Warfare 4 as other games are avoiding it. Dexerto. [Article Link]
- ONLINE NEWS Yin-Poole, W. (2026, October 15). Activision thinks GTA 6 will actually help Modern Warfare 4: ‘No offense to Zelda, but [GTA and COD] are the 2 biggest games of the year’. IGN. [Article Link]
- ONLINE NEWS Gach, E. (2026, October 15). Activision’s head marketer says Modern Warfare 4 faces a ‘Call of Duty tax’. Kotaku. [Article Link]
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