British game developer Jagex took down a promotional video for RuneScape 3 over the weekend after player outcry exposed telltale signs of automated image generation [1]. The sketchbook clip was meant to introduce Dragon Slayer 2, but community members quickly spotted visual errors like extra fingers on a knight [2]. Studio leaders apologized for the slip and announced an urgent inquiry into how RuneScape generative AI material reached official channels [1].
RuneScape Generative AI Trailer Pulled Offline
The annual fan convention RuneFest held over the weekend was supposed to bring celebration and announcements for the British MMO [3]. Instead, excitement soured when the studio debuted a cinematic teaser for Dragon Slayer 2, a high-level questline coming to RuneScape 3. Players recognized the name as a beloved adventure from the old-school version of the game and expected a faithful adaptation [1]. What they saw on screen was messy [3]. The controversy around RuneScape generative AI began as soon as the footage went live [1].
Viewers scrutinizing the video frame by frame noticed several blatant visual mistakes that pointed straight to synthetic art software rather than human illustration. One drawn knight showed six fingers on a single hand, while another character wore footwear that closely resembled Nikes or Air Jordans rather than medieval gear [1, 2]. Streamers shared clips of the strange defects on social channels, and players voiced frustration that promotional media for a major quest update looked like hasty computer generation. Kotaku reporter Rebekah Valentine reported that though the teaser vanished from official channels, reaction clips from streamers remained online to showcase the oddities. Jagex reacted by scrubbing the clip from its official video channels while it looked into the matter [1].
The quiet removal did little to calm community irritation. For many fans, the question was simple: how could a studio committed to human craft let an unvetted clip slip through review? The debate quickly moved to community forums where players demanded an explanation from studio staff [1]. It wasn’t just an awkward drawing, but a test of whether the company would stand by its word [2].

How Jagex Responded to Player Backlash
Jagex social media manager Alex Sween posted an apology on Reddit to address the brewing outrage. He explained that the trailer came from an outside creative group that had promised not to use synthetic software. Sween said: “We’re aware of the concerns raised about the Dragon Slayer 2 trailer and have taken it down, while we investigate urgently. This trailer was produced by a trusted external partner who had explicitly confirmed that GenAI would not be used. But, among other things, there’s a sixth finger and, well, that’s pretty hard to explain away. For that we apologise.” [1]
The studio used the statement to restate its creative policy for RuneScape 3 and other projects [1, 2]. “Our position is clear at Jagex: we don’t use GenAI to create our games, artwork or creative assets, and will not knowingly allow it to be used on our behalf,” Sween said. Sween added: “Immediately following RuneFest we’re overhauling our review processes, and we’re going to work with and commission creators from the community to make sure that the story of Dragon Slayer II is told to the standard befitting of such an update.” [1]
Admitting the mistake helped soften some criticism, but it also raised questions about how the video got published in the first place. Sween said that having these issues crop up repeatedly showed a clear gap in review steps [1]. Addressing the RuneScape generative AI complaints, Jagex pledged to overhaul its review workflow before commissioning new trailers [2].
Second Jagex Generative AI Dispute in One Week
What made players angry was that this incident wasn’t an isolated mishap. Just days before RuneFest, Jagex and lifestyle brand 100 Thieves had apologized over synthetic artwork found in a collaborative Old School RuneScape T-shirt design [1, 2]. That earlier blunder had already drawn strong pushback from players who value original artwork in game merchandise [2]. Two unvetted releases in quick succession made quality control look careless [1].
During that merchandise controversy, Sween had shared a blunt statement with Reddit users [1, 3]. “We’re as angry as you are about this,” he wrote on Reddit. Sween added: “We wouldn’t have approved the use of AI in any designs. We don’t use generative AI to replace the artists and developers who make our games, we don’t use it in our marketing materials, and we won’t use it in our merchandising or allow its use in partnerships.” [1, 2] He said that human craft matters to the team [2]. Discussions around RuneScape generative AI intensified after that second slip [1].

Community sentiment stayed fractured after the second apology. Reddit user Wildest12 offered sympathy to Sween, writing: “Great response overall here man. Got dealt a shit hand and youre handling it. I can totally relate to having people use AI against policy in work submissions – work in a vastly different field but it happens.” But user Ok_Project_8078 wasn’t convinced, writing: “You literally didn’t even watch the trailer before it was posted. Even if an external partner made it, how do you explain that?” [1] Eurogamer reporter Connor Makar suggested Jagex could offer Rune Air Jordans as a Beginner Clue reward to patch things up with players [3].
James Dobrowski on Creative Lines and Studio Tooling
The controversy stands in sharp contrast to promises made earlier in the year by studio leadership. In an interview with GamesIndustry.biz, Jagex SVP of product James Dobrowski explained the developer’s core philosophy about automation in video games. Dobrowski said the company holds “a commitment that no generative AI will ever be present in any asset that a player can touch, hear or feel. There will be no generative AI in the game that they experience.” [2]
Dobrowski drew a line between creative production and behind-the-scenes workflow tools. “Where we are open to the use of AI is in things like tooling efficiency; how do we make the way we work more efficient in order to make our staff’s lives easier and allow us to produce better content,” he said. But he added: “we do not want to be using AI to drive creativity.” Dobrowski said Jagex was running audits with outside vendors to stop unauthorized assets from slipping into final games. Setting rules on RuneScape generative AI helps keep those boundaries intact [2].

That boundary fits into wider conversations across the games industry. While some teams experiment with automated coding or concept sketches, players have resisted automated art in finished titles, as documented in industry research on generative AI adoption across game studios. Jagex leaders know that community trust depends on keeping promotional material free from unverified computer generation [1, 2].
Future RuneScape Projects Revealed at RuneFest
Despite the shadow cast by the botched trailer, RuneFest still delivered announcements that pleased attendees [1, 3]. Jagex showcased a Reignited version of RuneScape that updates visual fidelity with HD graphics. The upgraded edition is planned to run on Android, iOS, Mac, and PC, giving players an updated look without discarding classic game mechanics [3].
The studio also revealed a concept teaser for a fourth RuneScape MMORPG in active development [1, 3]. While details about the new game stay sparse, fans welcomed the project as evidence of long-term investment in the franchise. Studio leaders hope that partnering with community creators will help repair goodwill as development continues on both RuneScape 3 and unannounced titles. After the RuneScape generative AI misstep, studio staff focused on showing players what the future could hold [1, 3].
For Jagex, moving forward means proving that review steps can catch unauthorized assets before they reach the public [1, 2]. Players made it clear that they won’t tolerate synthetic art in marketing or releases. Future trailers will test that promise [1].
- ONLINE NEWS Valentine, R. (2026, October 5). RuneScape developer to investigate urgently GenAI accusations. Kotaku. [Article Link]
- ONLINE NEWS McEvoy, S. (2026, October 5). Jagex responds to use of generative AI in RuneScape trailer made by trusted external partner. GamesIndustry.biz. [Article Link]
- ONLINE NEWS Makar, C. (2026, October 5). RuneScape creator Jagex in hot water over generative AI use in recent Dragon Slayer 2 quest trailer. Eurogamer. [Article Link]