One disc will sit inside each PS5 and Xbox Series X box, but FF7 Revelation buyers will still need an internet connection to finish installing the game. Square Enix director Naoki Hamaguchi says putting the entire Final Fantasy 7 Revelation adventure on physical media would compromise its quality, according to Eurogamer’s September 11 report. Fans have pushed back. Their evidence comes from the same trilogy: two earlier games that shipped on two discs. [1]
FF7 Revelation Needs More Data
Eurogamer reports that Square Enix will supply one disc with each PlayStation 5 and Xbox Series X physical edition, while the Nintendo Switch 2 version uses a Game-Key card (a physical card for a release requiring a download). All three require additional game data from the internet. The box cannot supply the complete installation. Hamaguchi attributes that decision to physical media capacity, although the statement quoted in the report does not break down the constraints for each console. [1]
The download size remains unspecified. Eurogamer also gives no figure for how much data each disc holds, leaving buyers without the numbers needed to estimate the extra storage transfer or installation time. Hamaguchi’s explanation instead focuses on the development decision: Square Enix wants to preserve the final chapter as intended, and he argues that fitting everything onto physical media would work against many fans’ interests.
Switch 2 gets a different format. Yet its Game-Key card brings the discussion back to the same practical issue as the disc editions: the physical purchase still depends on retrieving game data. PerEXP Teamworks’ coverage of Stellar Blade’s Switch 2 release on a 32GB card follows another part of that physical-format debate. For Revelation, Hamaguchi must explain why the chosen package cannot contain the whole adventure.
Hamaguchi Puts Quality First
Hamaguchi describes the potential loss as affecting “the quality of the final chapter”. He connects the packaging decision to the game Square Enix wants to deliver, rather than naming a particular feature that would disappear from a fully physical edition. His statement acknowledges that some fans will find the outcome disappointing. But why should preserving the final chapter require a download when the publisher could, in principle, put more discs in the box? [1]
The director also defends keeping a boxed option available as the industry moves toward releases without discs. He sees “real value in being able to offer a physical edition at all.” Collectors can still buy a tangible release under that approach, but the download requirement leaves them asking whether the package offers what they wanted from physical media in the first place.
Eurogamer supplies no technical comparison. Hamaguchi’s claim that a complete physical release would require a quality compromise has not been independently verified in the reporting available here, which quotes his explanation without showing what the game would lose. Fans have challenged the argument using Square Enix’s own releases. Their objection concerns the number of discs, an issue that the quoted statement does not directly resolve.
Two Games Set a Precedent
Fans point to Final Fantasy 7 Remake and Final Fantasy 7 Rebirth, both of which launched on two discs containing their complete games, according to Eurogamer. Square Enix has already used that approach within this trilogy, giving collectors a concrete example against which to judge the one-disc packages reported for FF7 Revelation. The comparison does not establish how many discs the finale would need or whether its installation would work in exactly the same way. Eurogamer presents multiple discs as a theoretical alternative. Nevertheless, the earlier releases leave Hamaguchi with a more specific question than whether physical media has capacity limits: why cannot the final chapter spread its data across additional discs? [1]
Rebirth is the second chapter. Revelation follows it as the third and final part of the Final Fantasy 7 Remake trilogy, rather than a newly reported endpoint for the wider Final Fantasy franchise. The finale belongs to this remake project. Eurogamer’s account does not describe Square Enix ending the series, and Hamaguchi’s comments concern preserving the quality of this particular concluding game.

The two-disc precedent concerns disc editions. It does not establish how Square Enix could fit a complete Switch 2 version onto a card.
Collectors Face an Installation Gap
A collector can put the Revelation box on a shelf, but the console must still obtain additional data before that purchase becomes a playable installation. Hamaguchi emphasizes the value of offering physical editions at all. The fans cited by Eurogamer emphasize whether those editions contain the entire game. They disagree over what the physical purchase should provide, with Remake and Rebirth furnishing examples of the more complete package collectors want. [1]
Eurogamer describes an installation download. Its account does not establish an always-online requirement (a connection needed throughout play), and the need to obtain missing data should not become a claim that every subsequent session requires internet access. Downloading the installation and maintaining a connection during gameplay are separate requirements. The supplied report establishes the first without explaining the second.
The PS5 and Xbox Series X packages each contain a disc, according to the report, but that detail alone does not show which parts of FF7 Revelation reside on the physical media. Eurogamer gives no data allocation. Buyers have no basis in this account for identifying particular areas, sequences or other content as either on-disc or download-only. Square Enix would need to provide those details before anyone could map the missing data onto the adventure itself.
The Finale Still Has Gaps
FF7 Revelation has no playtime estimate in the supplied report. Eurogamer lists PC among its platforms, but the packaging details specifically concern PS5, Xbox Series X and Nintendo Switch 2; they do not establish a boxed PC release. No official platform announcement accompanies the account. The report also supplies no release date or price, so Hamaguchi’s explanation cannot settle when the finale arrives or how much its physical editions will cost. [1]
Square Enix has another Final Fantasy game in the accompanying news coverage: Final Fantasy Resonance. RPG Site’s Mikhail Madnani reports that the publisher released a trailer showcasing Clive’s Vision after earlier videos featuring Lightning and Shantotto. A demo is available, and RPG Site reports Steam Deck Verified status. The outlet gives Resonance an October 22 launch date. That date belongs to Resonance, a separate title; its trailer report supplies no release schedule or physical-edition details for Revelation. [2]
Hamaguchi still leaves the multiple-disc question open. How much additional data will each FF7 Revelation edition need, and what prevents Square Enix from supplying that data on more discs? His statement identifies the company’s priority, while collectors have identified two earlier releases to support their objection. Download sizes, disc contents and a fuller explanation of the capacity limits would let buyers assess the decision against something more concrete than the promise to protect quality.
- ONLINE NEWS Serin, K. (2026, September 11). Final Fantasy 7 Revelation’s physical release requires a download because Square Enix would’ve had to compromise “the quality” to get the RPG fully on discs. Eurogamer. [Article Link]
- ONLINE NEWS Madnani, M. (2026, September 10). Square Enix shares new Final Fantasy Resonance Vision trailer for Clive. RPG Site. [Article Link]